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Topic: In-House developed Systems

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The Archbuilder
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Posts: 197
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In-House developed Systems
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Our original idea was that we wouldn't have many scripting systems going in the world, beyond the standard PW rp-aid "basics." So I think this list should be kept short. There are, however, a few things I think are important / would be nice to have.

1) I'm planning on making the ship travel system, which will automate getting from plane to plane on the spelljammer. This will be fully controllable by DM's, since I anticipate us moving a lot in the context of quests.

2) Persistent location--not a big deal, but with our 1:1 time progression it makes sense.

3) Extra DM tools--like being able to place encounters, in game full item creation (so you don't have to import from the toolset), and a whole list of other things that I can't remember right now. Basically, focusing on expanding the DMFI stuff to make life easier for DM's.

In the near future we will probably also want a crafting system for consumables (potions, scrolls, wands, ammunition).

Any other ideas for must-haves? And are there any scripting volunteers? I can take care of some of this, but more hands make lighter work.



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