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Topic: Acheronian Shopping Sprees

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The Archbuilder
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Posts: 197
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Acheronian Shopping Sprees
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//OOC Note: I am putting this here as information on jammer supplies that could potentially be bought at numerous ports. There may be some statistics, but I think its more useful to have it written down for people to view in general than not. 

Ship Cloaker
Full Helm Addon: ~350,000gp
Parts Requiring Assembly: ~300,000gp


Description: Originally developed by the Arcane, Ship Cloakers are used to create the illusion of "blank space" around the Spelljammer they are attached to. The Cloaker must be added to the ship Helm, and draws additional power from the navigator. Cloaking a ship protects it from normal sight, but cloaked ships may be detected via sight within 3000 feet by the slight light distortion around them. Scrying and other detection spells still spot a cloaked ship. Cloaking limits the sight of those on the deck of the cloaked ship to 300 feet in any direction. The cloaking effect vanishes as soon as the cloaked ship attacks, but can still be used to gain the element of surprise.

Ballista Box
Cost: 1000gp 

Description: As the name suggests, these large devices can be used to fire many small missiles with "the push of a button." The resulting effect has been likened to a large "Quillfire" spell. They are most useful against crewmembers on open decked enemy ships, flying creatures, or people on the ground. They are not terribly effective against the enemy ship itself. They can be mounted on the ship deck, and take only one man to fire, but three to reload.

 

Cannon
Cost: 10,000-25,000gp

Description: The standard cannon fires cannon balls, or exploding cannon balls. Most modern spelljammers are equipped with many cannons. As the size increases, so does the cost. Cannons capable of firing torpedos are 25,000gp and above.

 

Cannon Ball
Cost: 50gp each

Description: Place in cannon with smokepowder. Fire.

 

Exploding Cannon Ball
Cost: 300gp each

Description: Like the cannon ball, only it too is filled with smokepowder and has a chance of exploding upon impact, making it more likely to damage those near the blast. It requires trained crewmembers to have a decent chance of exploding due to the awkwardness of the mechanism.

 

Torpedos / Exploding Rockets
Cost: 1500gp

Description: These missiles are filled with smokepowder and explode upon hitting enemy ships. Unlike many spelljammer weapons, they are effective even against ironclads (and adamantine clads, and mithril clads, etc. to varying degrees). They were originally invented by the Shou, but despite earnest attempts to keep their construction a secret, they have begun popping up everywhere. Rumor has it that the Hanathar have the current best torpedo design.

 

Side Blades
Cost: 500gp each

Description: These retractable blades can be attached to the sides or solar wings of a spelljammer, and are used to slice apart the wings and rigging of traditionally built wooden Jammers.

 

Grappling Ballistas
Cost: 3000gp

Description: These ballistas are mounted on the ship deck and fire barbed missiles. Though usually not very effective against ironclad (and better) ships, they can be used to drag wooden ships along, reel wooden ships in for destruction, or to snap off the masts and solar wings of enemy ships, depending on how they are used.

 

EverMap
Cost: 10,000-50,000

Description: This strange mechanical-looking device projects a globe in the air above it, with the ship represented as a dot of light at its center. It then plots crystal spheres within its "range" placing them at proportional distance to the ship and lableing the number of days it will take to reach each (as well as the route needed). These were originally invented only for Plogiston / Void travel, but have since also been expanded to Astral / Planar travel. There are a few hybrids in existence that can plot both for planesjumping ships, but these are the most expensive.

 



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