Further progress (still more work to be done on the textures and model). Also note that this does not have the additional placeables, which will add more detail.
The last shot is a to-scale image of the Rogue Spear compared to the ship most PW's use for boarding scenes.
infact you'd be correct. though the color scheme is more modern for that blocking area that is the idea. yellow and black banding like that is commonly used for cautionary purposes.
The idea was actually as warning markers, yeah.... but not for the docking bay. That's in the back of the ship. The thing up front is for the big guns XD . Still playing around with the textures though, so if everyone thinks it's too modern, it can be scraped off.
That ship reminds me of the Delphinus on Skies of Arcadia. Quick where's the triple rows of double barreled cannons? *Snickers*.
More to the point though. What all are you using to texture that ship? The more you can do with it the better. The only downside is ... animations... its probably gonna be static of course. But is there a way to grant the illusion of subtle motion with that ship I wonder?
A question came to mind. Did you use normal mapping in on that ship? It looks a bit more real than the nwn2 standards.
-- Edited by Light on Monday 26th of November 2012 11:05:51 PM
That ship reminds me of the Delphinus on Skies of Arcadia. Quick where's the triple rows of double barreled cannons? *Snickers*.
More to the point though. What all are you using to texture that ship? The more you can do with it the better. The only downside is ... animations... its probably gonna be static of course. But is there a way to grant the illusion of subtle motion with that ship I wonder?
A question came to mind. Did you use normal mapping in on that ship? It looks a bit more real than the nwn2 standards.
-- Edited by Light on Monday 26th of November 2012 11:05:51 PM
Heh, weirdly enough I hadn't seen that ship or game till you mentioned it there. I was basing this more off of Star Destroyers and iron clads myself, though after having googled it...huh..interesting.
Photoshop Cs5, and a lot less time than I would have liked (studio projects needed attention). This week I seem to have a little bit of time to spare though, so unless the ships been fully integrated into the haks, I intend to try to do a better job at it. No promises however.
And yes, the ship uses normal mapping, as does just about everything in NWN 2 (models won't import without it). THe realism is probably just becuase of the metal surface :P but I am most pleased that you think it looks so (I assume thats a good thing?).
-- Edited by Taurus Daggerknight on Tuesday 27th of November 2012 01:25:52 AM
It is a sad reality that anything you have walkmesh on needs to be static. We could possibly change the astral rocks effect to float by you slowly so it looked like we were going forward, however (basically the same trick they pulled with the SoZ starting ship).
It could be the difference in compression ratio's too. I remember with both Morrowind and oblivion that they took the textures and compressed them to the point that their so called 'hi-res' textures were indeed that. But you could get marginally better visuals by taking a texture at 1/2 the resolution uncompressed. So yeah.. compression does degrade realism drastically.