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Topic: The Spear WIP

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Lord of the Forge
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The Spear WIP
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Just posting little preview of the model in progress for the Rogue Spear (the player ship). 

Still finishing up the model itself, after which I shall get to texturing it. 

 

render2n.jpg



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That looks pretty neat so far, keep it up! :)

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The Wonders of Ork Technology

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Further progress (still more work to be done on the textures and model). Also note that this does not have the additional placeables, which will add more detail. 

The last shot is a to-scale image of the Rogue Spear compared to the ship most PW's use for boarding scenes. 

previews2.jpg



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It looks pretty cool... though I don't get that yellow/black banded part, that looks a bit out of place. And where are the windows?:P

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The Wonders of Ork Technology

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Perhaps it is a landing strip for mini spelljammers?

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Scar Guard
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infact you'd be correct. though the color scheme is more modern for that blocking area that is the idea. yellow and black banding like that is commonly used for cautionary purposes.

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The Archbuilder
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I think he got rid of the strange landing strip in the most recent version, and we're going to use other placeables for windows and railings.

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Lord of the Forge
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The idea was actually as warning markers, yeah.... but not for the docking bay. That's in the back of the ship. The thing up front is for the big guns XD . Still playing around with the textures though, so if everyone thinks it's too modern, it can be scraped off.

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Final version of the ship, as I don't have much more time to devote to it. 

Details and other things will be added in NWN 2 itself.

jammerfinal.jpg



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its so shiny and new! we need to give it some more battle scars ;)

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The Archbuilder
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More screenshots of the ship in game!

astral_ship_1.jpg

astral_ship_2.jpg

astral_ship_3.jpg

Ending with the interior of the bridge there. I don't know whether the above shows it well, but there's some battlescars on the side of the ship.



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Scar Guard
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Wow.. is the only word I can come up with. I can't wait to play with the ship =)


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That ship reminds me of the Delphinus on Skies of Arcadia. Quick where's the triple rows of double barreled cannons? *Snickers*.

 

More to the point though. What all are you using to texture that ship? The more you can do with it the better. The only downside is ... animations... its probably gonna be static of course. But is there a way to grant the illusion of subtle motion with that ship I wonder?

A question came to mind. Did you use normal mapping in on that ship? It looks a bit more real than the nwn2 standards.

 



-- Edited by Light on Monday 26th of November 2012 11:05:51 PM

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Lord of the Forge
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Light wrote:

That ship reminds me of the Delphinus on Skies of Arcadia. Quick where's the triple rows of double barreled cannons? *Snickers*.

 

More to the point though. What all are you using to texture that ship? The more you can do with it the better. The only downside is ... animations... its probably gonna be static of course. But is there a way to grant the illusion of subtle motion with that ship I wonder?

A question came to mind. Did you use normal mapping in on that ship? It looks a bit more real than the nwn2 standards.

 



-- Edited by Light on Monday 26th of November 2012 11:05:51 PM


 Heh, weirdly enough I hadn't seen that ship or game till you mentioned it there. I was basing this more off of Star Destroyers and iron clads myself, though after having googled it...huh..interesting. 

 

Photoshop Cs5, and a lot less time than I would have liked (studio projects needed attention).  This week I seem to have a little bit of time to spare though, so unless the ships been fully integrated into the haks, I intend to try to do a better job at it. No promises however. 

 

And yes, the ship uses normal mapping, as does just about everything in NWN 2 (models won't import without it). THe realism is probably just becuase of the metal surface :P but I am most pleased that you think it looks so (I assume thats a good thing?). 



-- Edited by Taurus Daggerknight on Tuesday 27th of November 2012 01:25:52 AM

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The Archbuilder
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It is a sad reality that anything you have walkmesh on needs to be static. We could possibly change the astral rocks effect to float by you slowly so it looked like we were going forward, however (basically the same trick they pulled with the SoZ starting ship).

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It could be the difference in compression ratio's too. I remember with both Morrowind and oblivion that they took the textures and compressed them to the point that their so called 'hi-res' textures were indeed that. But you could get marginally better visuals by taking a texture at 1/2 the resolution uncompressed. So yeah.. compression does degrade realism drastically.

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