Do we want to include the Kemo vault (Bank system?) I know they use that one on Dalelands beyond because it actually reduces the serverside stress brought on by players with gobs of containers filled up in their inventories.
Also, I'd like to point out that if you have npcs or player characters that are brought in as npcs by a dm. If they have too many items in their inventories it can crash the server. I'm just trying to think of things to hopefully reduce the chances of that occuring.
Yes, I can attest that things start breaking down when you get over 6 bags of holding worth of stuff in your inventory, on top of the contents of your inventory (on average). It starts with scripts not working, and then escalates until you can't log in anymore, and cause atrocious lag when you do. The flip side is that calls to a database to store items is also server-side intensive, albeit better than breaking your characters through being a hoarder.
But, people accumulate that much stuff through a lot of encounters and collecting for themselves, neither of which is going to be an issue when we start out.
Yup, we can add character and item description altering to the list too. I've always been partial to the idea of being able to alter descriptions in game.
I am going to hunt up and see about implementation of the CSL which would drastically expand our options for doing everything script based in this game. But first I need to dig up the old research that I kinda shelved months ago. This might give us some tools to make things work that we wouldn't be capable of otherwise.
I honestly prefer Sigils' implementation of the appearance changer over the other one. It allows much more fine tuning in color, and armor pieces, rather than having a limited number of such based on what was specifically made available.
Coyote specifically requested maximum options, and I don't want to make all the templates for Charlies Appearance Changer. So I'm thinking Sigil's appearance changer (xp_craft) is a must. We can make it not spam the chat log, though.
It is the most effective system out there. Albeit it is prone to many flaws and the spamming is just one of those things. If you disable the dialogue option you do remove those lines from the logs... but it still shows em if you watch the 'chat bubbles' and if they fly through it you'll get a wee bit of lag. There is also the rare duplication bug and the debuffing bug that it triggered on sigil many a time with me. Aside from that, xp_craft is great.