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Topic: PW Basic Systems

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The Archbuilder
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PW Basic Systems
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I just thought we should have a list of all the systems from the Vault we want.

Examples I can think of off the top of my head:

- Heed's PC Tools

- Kemo Animations (PG version, preferably)

- DMFI

- Appearance Changer (Sigil's is the one called xp_craft)

 

Anything else we want?



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Veteran Member
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Do we want to include the Kemo vault (Bank system?) I know they use that one on Dalelands beyond because it actually reduces the serverside stress brought on by players with gobs of containers filled up in their inventories.

Also, I'd like to point out that if you have npcs or player characters that are brought in as npcs by a dm. If they have too many items in their inventories it can crash the server. I'm just trying to think of things to hopefully reduce the chances of that occuring.

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The Archbuilder
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Yes, I can attest that things start breaking down when you get over 6 bags of holding worth of stuff in your inventory, on top of the contents of your inventory (on average). It starts with scripts not working, and then escalates until you can't log in anymore, and cause atrocious lag when you do. The flip side is that calls to a database to store items is also server-side intensive, albeit better than breaking your characters through being a hoarder.

But, people accumulate that much stuff through a lot of encounters and collecting for themselves, neither of which is going to be an issue when we start out.

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Dalelands also had some addon that not only let you alter the name of an item, but also it's description. That would be pretty cool to have as well.

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The Archbuilder
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Yup, we can add character and item description altering to the list too. I've always been partial to the idea of being able to alter descriptions in game.

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I am going to hunt up and see about implementation of the CSL which would drastically expand our options for doing everything script based in this game. But first I need to dig up the old research that I kinda shelved months ago. This might give us some tools to make things work that we wouldn't be capable of otherwise.

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I honestly prefer Sigils' implementation of the appearance changer over the other one. It allows much more fine tuning in color, and armor pieces, rather than having a limited number of such based on what was specifically made available.

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Lord of the Forge
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Sigil's interface is cumbersome though, and it spams the chat log.. any chance we can port it over to the other one's interface?

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The Archbuilder
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Coyote specifically requested maximum options, and I don't want to make all the templates for Charlies Appearance Changer. So I'm thinking Sigil's appearance changer (xp_craft) is a must. We can make it not spam the chat log, though.

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Scar Guard
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You can actually go in to the chat log and turn off Dialogue options so you are not getting spam in the chat window.

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That: Disable "Dialogue" in the chat bar. It doesn't disable DM NPC dialogues either as far as I noticed, either.



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Taurus Daggerknight wrote:

Sigil's interface is cumbersome though, and it spams the chat log.. any chance we can port it over to the other one's interface?


 It's cumbersome, to some level, but aside that, it also has more capabilities than any other system out there. It's a must have.



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[ Alea Iacta Est ]
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It is the most effective system out there. Albeit it is prone to many flaws and the spamming is just one of those things. If you disable the dialogue option you do remove those lines from the logs... but it still shows em if you watch the 'chat bubbles' and if they fly through it you'll get a wee bit of lag. There is also the rare duplication bug and the debuffing bug that it triggered on sigil many a time with me. Aside from that, xp_craft is great.

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