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Topic: Polymorph and Shapechange

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Polymorph and Shapechange
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Admittedly, this is mostly for my own enterainment, but, I'd love to see some more (or any) goodly forms that could be taken on by these spells.  And just more variety in general.  

If there is any interest in this,I could looking into and suggesting possible additions. 



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The Archbuilder
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The trouble with both these spells as is is that you can only put five options on the spell submenu. A possible solution is making a custom GUI menu pop up that gives you as many options as you want, but it does virtually up the casting time by a round. I've done this before for the shifter class, though, and I'm hoping to have time to port that over to Ad Astra.

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Oohhhh, I didn't know that. Perhaps a new spell that essentially does the same thing, only different choices for forms?

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Unless you tried daisy chaining layers to the context menu. But I can see that going haywire a lot.... so probably better to make a new gui for spells that have a lot of options. I say haywire but what I really mean is if you had to click radial submenus to go deeper and deeper it would be cumbersome to get to a form you really want. So if you were trying to cast fast and on the fly you'd be in trouble. If you had time to think and you weren't in direct combat it would be alright.

The idea of special GUI controls may be useful for other spells too. There are many spells in pnp that could be implemented but they would require a special context menu to pop up so you could manipulate options with spells. Mind you the spells I'm referring to are mainly preparations. You wouldn't be putting these up in the heat of battle. So if we can make a good GUI interface for the polymorph and shapechange spells we could modify it to use with other context sensitive spells.



-- Edited by Light on Tuesday 27th of November 2012 08:47:30 PM

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The Archbuilder
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I have a basic menu for shapechange already. Nothing fancy looking, but a generic window with buttons isn't hard to make. Once we have Kaedrin and whatever else class stuff in, I'll import the shifter class and shapechanging stuff, and it'll be easier for everyone to see exactly what sort of functionality is involved.

GUI in general is. . relatively. . friendly to work with in NWN2 (and hey, there's always other people's work to reference). The main reason people don't constantly make new GUI is that it, and the systems that normally require it, exceeds the magical number of hours most people are willing to spend on one project.

But, if you want to tackle spells that require custom GUI windows, Light, I can definitely see about whipping some up. Summoning comes to mind as something (given longer durations) that could very much benefit from such.

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