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Topic: Area Screenshots

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The Archbuilder
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Area Screenshots
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Here it is, the proof that I've actually been doing something. These are toolset shots, so the lighting probably won't be quite the same in game. 

Starting with the stuff I've made. . .

Limbo:

I made these areas for Sigil--they're probably not what you first think of after reading a description of limbo, but NWN2 doesn't do "formless" very well. Anyway, its a set of areas themed around elements with less "chaotic" beginning and ending zones.

limbo_ruins_1.jpg

limbo_ruins_2.jpg

limbo_storm.jpg

limbo_caldera.jpg

limbo_hermitage.jpg

And then the boss encounter area:

limbo_creation.jpg



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The Archbuilder
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Ysgard:

This was a set of areas done for Beldin that weren't supposed to be planesy at all, but they seem Ysgardian to me.

 

ysgard_dwarvenentrance.jpg

ysgard_dwarves.jpg

The interior there was done by Taurus Daggerknight. I don't know if the screenshot really shows off the area very well, but its a pretty nice city done in an interior tileset.

ysgard_falls.jpg

ysgard_dragon.jpg



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Veteran Member
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Those... are... amazing. The Limbo one with the dark, ruinous looking ground and sky is just *.* I so want to see that in game.

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The Archbuilder
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Thanks Tomekk. :)

On to vault areas, starting with proposed Celestia zones. Lighting is still in the works.

celestia_luniashore.jpg

We start on the shores of the silver sea, with a Lunia area. If it looks familiar, that's because Sigil also has this area as an event area. But its from the vault.

celestia_mercuria.jpg

From the shore you climb through a Mercuria section. . .

celestia_venya.jpg

And arrive in Venya. Don't mind the strange green lines, it was another toolset shot.

The "path" of celestia areas goes all the way up to an abbey in Solania, but I don't have all the placeables in place for the abbey, so no picture yet.



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Scar Guard
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I Sit here in awe of what has been found and created by you all.

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The Archbuilder
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Game view of Celestia. I'm not super happy with the lighting yet. . . 

celestia_lunia_2.jpg

celestia_mercuria_2.jpg

celestia_venya_2.jpg

celestia_solania.jpg



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The Archbuilder
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Yes, though I didn't find anything that said "iron cube" to me. I found some things that could make a nice Ocanthus layer though.

Just finished processing Gehenna:

gehenna_1.jpg

gehenna_2.jpg

gehenna_3.jpg

The layer is Chamada, and the last pic here is supposed to be of Nimicri--the planes biggest mimic. Its actually the fugue city area from MotB (its so hard to find good cities).



-- Edited by MimiFearthegn on Monday 19th of November 2012 02:43:52 AM

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Any chance we'll see Acheron?

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The Archbuilder
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Potential Acheron (Ocanthus), since it was mentioned:

acheron_ocanthus_1.jpg

acheron_ocanthus_2.jpg

acheron_ocanthus_3.jpg



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Lord Reppington of Reptopia
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All the screenshots here are dangerous and full of power!!!

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The Archbuilder
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Elysium, Belerin layer (I was quite taken with the idea when it was put forward on the Sigil forums):

elysium_1.jpg

elysium_2.jpg

elysium_3.jpg

elysium_4.jpg



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The Archbuilder
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I got the impression from the description of that layer of Elysium that it was supposed to be dark there (Belerin isn't exactly the most "iconic" Elysium layer). Those were toolset shots, though, so I think it'll be a few shades brighter in game.

Today's project: Carcerie.

carcerie.jpg

carcerie2.jpg

carcerie3.jpg

I post screenshots after I've "processed" a set of areas (put in transitions, renamed, and done the lighting for, basically), so if there's a picture of it, its "done".



-- Edited by MimiFearthegn on Wednesday 21st of November 2012 11:21:59 PM

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The Archbuilder
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One area I really want to include (with appropriate revisions, of course): 

undercove.jpg

Think secondary set of docks underneath the giant rock our hub town is built on. It needs a name and accompanying purpose, but its cool! Its a pirate cave!



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Veteran Member
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Pretty, altho Elysium could do with bit more light (unless that's indeed a true night-time shoot).

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The Archbuilder
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So unfortunately, the vault was lacking in areas that seemed suitable for the Abyss and Baator. I put stuff together, but am not terribly happy with it as a whole. That said, there are some nice areas that got stuck under the "Abyss" heading.

Plain of Infinite Portals:

abyss_plain.jpg

abyss_fort.jpg

Some lovely fey areas whose existence I justify by saying its Androlynne:

abyss_crystal.jpg

abyss_fey.jpg

And finally, mushroom caves! Because we totally needed mushroom caves:

abyss_mushroom.jpg

There are also some jungly / yuan-ti hideout caves, but I forgot to take a picture. I am resolved to make some "proper" Abyss levels someday, but there's no time now. . .



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screens not showing ... i wanna see the screens... :(



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The Archbuilder
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I know, sorry, I'll redo the screenshots at some point . . soon.

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