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Topic: Bug List

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The Archbuilder
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Bug List
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A list of bugs! Post here if you run across something odd or out of place, and I'll fix it as soon as possible. I will probably try to keep the current list in this main post here, just so its tidy. When things are fixed, the report will be removed.

Current List: 

- Weapon haks need to be redone (models missing, wrong, etc.)

- Certain things (guns, ACME armor) did not make it into the appearance changer. Appearance changer will not tint belts. I thought I fixed the ACME part, but there are still reports of them not showing up. . . ?

- The ships in the Mazran port need undersides

- Kemo chairs take a random dislike to people and won't let them sit. Also, NPCs should be able to sit too!

 

Non-bugs that are on the "soon" list: 

- Ship Flight

- Mazran Family Estate Interior

- Ambient Ship NPCs


As the last time I tried to make a prediction showed, my predictions on time are aparently horribly unreliable. I will try to get things to Emiryn every other week, but no promises (beyond that yes, things will eventually be fixed).



-- Edited by MimiFearthegn on Friday 12th of April 2013 03:39:32 AM



-- Edited by MimiFearthegn on Friday 12th of April 2013 03:40:32 AM

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Missing sneak dices from the total count

so i rebuilt jall, her build is: 4 scout, 13 ranger, 4 dark lantern, 9 assassin

is a build which gets to have quite the number of sneak dices, in theory:

2d6 from dark lantern

5d6 from assassin

9d6 from a combo that i go to explain: it uses the feats Swift Ambusher and Swift hunter. what do they do?

swift ambusher treats the scout lvls as if they were rogue's lvls to determine the progression of sneak dices: so +1d6 each 2 lvls starting from the 1st (1,3,5,7...), instead of each 4 lvls  (1,5,9,13...)

swift hunter make so that ranger lvls are treated as scout lvls to the purpose of total sneak dices, stacking. so in this case a total of 17 lvls , 4+13

and due to the sinergy of swift ambusher , at lvl 17 one should get 9d6, like with a lvl 17 rogue 

 

the actual issue: dark lantern doesn't give the sneak dices at all unlike written (in game or on kaedrin's site). and the said combo lack 1d6.

the first seems a problem that need fixing, the second maybe depends upon the order the two feats are taken, duno.

maybe it can be solved manually  by granting jall a 11d6 sneak attack feat, replacing the one she currently has? or give her a 3d6 improved sneak attack (the epic feat)?

 

bye!

 

EDIT: seems actually i just misunderstood the functioning of those feats, as for no sinergy appears to be intended to work, so 8d6 of sneak attack (plus 5d6 of death attack)  appears to be ok

-- Edited by Er_Nano_Astrale on Tuesday 2nd of April 2013 08:11:41 PM



-- Edited by Er_Nano_Astrale on Tuesday 2nd of April 2013 08:12:13 PM



-- Edited by Er_Nano_Astrale on Tuesday 2nd of April 2013 08:13:29 PM



-- Edited by Er_Nano_Astrale on Tuesday 2nd of April 2013 10:39:29 PM



-- Edited by Er_Nano_Astrale on Wednesday 3rd of April 2013 09:10:57 AM



-- Edited by Er_Nano_Astrale on Wednesday 3rd of April 2013 10:01:10 AM

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The Archbuilder
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So, does that mean there isn't actually a problem, Nano? I'm confused!

Putting this here so I don't forget--the KEMO chairs take a dislike to people and sometimes won't let them sit. They didn't like NPCS before anyway, so in general it needs reworking.

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no, no problem at all

 



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