|
STICKY:
Bug List
(Preview)
A list of bugs! Post here if you run across something odd or out of place, and I'll fix it as soon as possible. I will probably try to keep the current list in this main post here, just so its tidy. When things are fixed, the report will be removed. Current List: - Weapon haks need to be redone (models missin...
|
MimiFearthegn
|
3
|
425
|
|
|
|
STICKY:
Get your Builder Module Here!
(Preview)
Most current builder module with haks loaded: Ad Astra Builder Module Currently we have a mix of the Sigil haks and the already processed Ad Astra haks (which I will post below), so you will need both in order to build much of anything. Its zipped up with 7z, which can be downloaded here: 7zip. The mod...
|
MimiFearthegn
|
1
|
362
|
|
|
|
STICKY:
Toolset Tips
(Preview)
The toolset is a great development tool, but it does have a learning curve, and can be a little quirky. So, a couple of things that will hopefully save somebody some grief: Auto-Save Auto-Save is not your friend, it can cause instability. So, first thing, go to the toolset options, and turn it off compl...
|
MimiFearthegn
|
2
|
335
|
|
|
|
Area Screenshots
(Preview)
Here it is, the proof that I've actually been doing something. These are toolset shots, so the lighting probably won't be quite the same in game. Starting with the stuff I've made. . . Limbo: I made these areas for Sigil--they're probably not what you first think of after reading a description of limb...
|
MimiFearthegn
|
16
|
310
|
|
|
|
Ship NPCs and stuff
(Preview)
Yo! So I've started to notice that besides like, 5-6 PCs, the ship is usually bloody empty; and then I had a brainstorm for a slew of NPCs! They could help DMs populate the ship and act as either flavor additions or NPCs to get our IC need for goodies done. :D 1) "Vendors": We could put up Kazuko a...
|
Tomekk
|
11
|
300
|
|
|
|
Lights for the Appaerance changer
(Preview)
That second floor of the inn is too dark.Happens that the colour are darker than they appear everywhere else. :) It's possible to add some white light in the area and make it more brighter?
|
JMarquis
|
2
|
179
|
|
|
|
About spells not displayed
(Preview)
It has been done for convenience and blabla, but I realy dislike the fact that spells dosen't show up, especially the ones like mirror image, since not having them to show is does have an impact on the gameplay (you know how much time you need to hit to get it down) and the fact that spells won't show on mage...
|
Hydra
|
13
|
351
|
|
|
|
Status Report
(Preview)
Could I get a list of what projects are being worked on please? I'm very disorganized right now and am trying to figuer out what is and is not being worked on and what needs to be focused on. This way we can colaberate and bounce Ideas off of eachother or discuss other things that need to be discussed w...
|
Emiryn
|
5
|
190
|
|
|
|
Things that will NOT be made
(Preview)
Hey folks, While I encourage people to mention things they'd like to see in the mod (item wise), there are some things that simply cannot or- for whatever reason- will not be made. They are: 1) Whips: NWN 2 does not have a complete system for whip weapons, nor does it have the neccisary animations for th...
|
Taurus Daggerknight
|
0
|
199
|
|
|
|
About a certain VFX mod...
(Preview)
So, mr. Taurus kindly offered to remake my blackguard's evil longsword because frankly, the model doesn't appear (which I may have forgotten to thank, so thank you!). Then I discovered that instead of getting an evil, negative energy VFX sword, it turned my character into a red light district. Then...
|
Tomekk
|
5
|
210
|
|
|
|
Scripted Area Obstacles and Hazards
(Preview)
Or as its otherwise known, the Swim/Jump/Climb thread!I though it was worthwhile taking this discussion away from the additional skills discussion, since it is a whole different topic. To start us off, Emiryn said: I wouldn't think it would cause the areas to be less flexable I think it could add in...
|
MimiFearthegn
|
1
|
201
|
|
|
|
Gear, weapons and placeables
(Preview)
I here by claim this space as the Forge press conference room! In other words, this thread will be for anyone who is making custom placeables and equipment to throw up previews and final snaps.
|
Taurus Daggerknight
|
4
|
235
|
|
|
|
Additional Skills
(Preview)
I was going through some of the classes here and I thought back to the days when I played on Elements of Aesyr. I feel its feasible to implement more pnp skills as that will allow us to 1) set pnp requirements for PrCs and 2) give us more variety with characters and their various 'skills'. At least with skil...
|
Light
|
13
|
213
|
|
|
|
Custom Classes / Races / Feats
(Preview)
There's been some talk of this lately. Sigil had some special stuff like the warlock buddy (I think that's what the extra warlock stuff was anyway?), special spells, and the mystic theurge. They also had a bunch of custom spells. Do we want things like this eventually? Now, Tomek already brought up th...
|
MimiFearthegn
|
33
|
556
|
|
|
|
The Spear WIP
(Preview)
Just posting little preview of the model in progress for the Rogue Spear (the player ship). Still finishing up the model itself, after which I shall get to texturing it.
|
Taurus Daggerknight
|
15
|
292
|
|
|
|
Creature and Item Blueprint creators needed!
(Preview)
This is a step that's easy, but time consuming, and I never manage to give it the love it deserves. The world will be much nicer if we have lots of creatures and items about for DM's to use, and its a fairly beginner friendly task for those whose toolsets work. So if somebody wants to tackle it, that would be...
|
MimiFearthegn
|
7
|
246
|
|
|
|
PW Basic Systems
(Preview)
I just thought we should have a list of all the systems from the Vault we want. Examples I can think of off the top of my head: - Heed's PC Tools - Kemo Animations (PG version, preferably) - DMFI - Appearance Changer (Sigil's is the one called xp_craft) Anything else we want?
|
MimiFearthegn
|
12
|
256
|
|
|
|
Town Fluff
(Preview)
So, we have our little Astral hub town. . . Behold the toolset preview pic in all its half done glory. Anyway, I'm really curious about our town specific lore. Granted, the town itself is only a supply point, and our focus is likely going to be the planes. But its still going to be our main rp hangout outsi...
|
MimiFearthegn
|
6
|
220
|
|
|
|
Announcement.
(Preview)
I've made subforums for various types of NWN2 scripting. I won't be moving any topics for the sake of convenience unless asked to. Everyone have fun! -Rep
|
admin
|
0
|
104
|
|
|
|
In-House developed Systems
(Preview)
Our original idea was that we wouldn't have many scripting systems going in the world, beyond the standard PW rp-aid "basics." So I think this list should be kept short. There are, however, a few things I think are important / would be nice to have. 1) I'm planning on making the ship travel sy...
|
MimiFearthegn
|
0
|
145
|
|
|